Human-Computer Interaction ) is the study and practice of usability. It is about understanding and creating software and other technology that people will want to use, will be able to use, and will fund effective when used. [John M. Carroll 2002]
|
10 |
Paper Prototyping - "(...) a technique that enables technical and non-technical personnel to cooperatively design user interfaces for GUI and Web applications." (Information & Design) [September 25, 2001] |
9 |
Designing Scalable Interfaces - "Scalable interface design ensures that interface development takes account of the need to change over time." (Tom Farrell - Frontend.com Usability Center) [September 20, 2001] |
8 | Interaction Spaces for 21st Century Computing - "(...) a conceptual framework for the development of a new an architecture that is oriented towards integrated interaction spaces" (Terry Winograd) [August 13, 2001] |
7 | IHM-HCI 2001 Advanced Programme - "AFIHM and the British HCI Group are combining their annual conferences in 2001" [July 6, 2001] |
6 | HCI Index - "This collection of pages points you to many different resources on Human-Computer-Interaction on the Internet." (Hans de Graaff) [June 6, 2001] |
5 | The HCI Patterns Pages - "(...) a central resource about pattern languages in human-computer interaction and user interface design" (Jan Borchers) [March 28, 2001] |
4 | User or Consumer? - Bringing together HCI and Marketing at CHI (SIG at CHI 2001 - Boyd de Groot, Peter Eikelboom and Florian Egger) [February 6, 2001] |
3 | The Active Web 1999 - A British HCI Group Day Conference (The British HCI Group) [January 12, 2000] |
2 | The Experience Design Family Tree - Merger and Acquisition: The Changing Practice of HCI and Design (Nico Macdonald of Ascendant Partners) [August 25, 2000] |
1 | Common Ground: A Pattern Language for HCI Design (Jenifer Tidwell - now at Curl) [June 8, 2000] |